![]() ![]() This is done as a reusable authoring approach to creating Materials for Paragon. Note the use of Material Functions to set up the base for the skin Material. The character's skin is created through the use of UE4's Subsurface Profile shading model. ![]() To view this showcase, simply open the project and press Play In Editor to see the cinematic pan-around.įor more information on the tech used to produce this character, please refer to this Unreal Engine Livestream - Tech & Techniques Behind Creating the Characters for Paragon. The purpose of this showcase is to demonstrate the use of high-quality character shader techniques, similarly to those used on characters from Epic's MOBA game Paragon. ![]()
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